Mastering 3ds Max 4

by Cat Woods and etc.

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Book cover for Mastering 3ds Max 4

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Make the most of today's leading animation package with release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, "Mastering 3ds Max 4" further establishes itself as the definitive max resource - just the book you need to master all the techniques supported by this powerful product. Inside, you'll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation - for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that's new to this release.
The coverage includes: understanding basic 3D concepts; modeling in polygons, patches, and NURBS; creating detailed models; optimizing models for low-poly environments; applying textures for real-time and pre-rendered output; animating using parametric animation, forward kinematics, inverse kinematics, and character studio; fine-tuning animation by editing keys and transitions; creating drama with lighting; applying post-process effects; cutting and cross-fading between shots; compositing in Video Post and combustion; exporting to Web 3D with Pulse; getting started with MAXScript; using scripting for scene manipulation; using scripting for animation; customizing the user interface; defining autostart scripts; and creating your own plug-ins using MAXScript.
  • ISBN10 0782129382
  • ISBN13 9780782129380
  • Publish Date 25 July 2001
  • Publish Status Out of Stock
  • Out of Print 26 June 2013
  • Publish Country US
  • Publisher John Wiley & Sons Inc
  • Imprint Sybex Inc.,U.S.
  • Format Paperback
  • Pages 953
  • Language English