Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement.
The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
- ISBN13 9781522505143
- Publish Date 1 August 2016
- Publish Status Active
- Publish Country US
- Imprint Information Science Reference
- Format eBook
- Pages 496
- Language English
- URL http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0513-6&buylink=true