The Art of Producing Games

by David McCarthy, Ste Curran, and Simon Byron

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"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
  • ISBN10 1592006116
  • ISBN13 9781592006113
  • Publish Date 1 April 2005
  • Publish Status Out of Print
  • Out of Print 12 June 2015
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Premier Press
  • Format Paperback
  • Pages 224
  • Language English