lovelybookshelf
Written on Apr 25, 2013
Ewalt also debunks some of the myths that keep people away from the game (for many years, myself included). He gives examples showing how D&D is not playacting, how gameplay is fairly normal with players taking turns, and how you aren't "constrained to a standard medieval setting."
Of Dice and Men is more than a history of D&D. It explores why people play games in the first place, their purpose, and what RPGs have in common with board or playground games. The book talks about how D&D influenced the evolution of future games, including video games. In many sections, the book reads like a memoir as Ewalt reminisces about his own gaming adventures.
I did feel bogged down by the historical miniatures war games and felt those sections could have been abbreviated a bit, but I realize it was important in order to show how RPGs have evolved, and how D&D came about.
Throughout the book Ewalt intersperses storylines of past games, as well as a sketch for a future game. Here he completely embraces his nerd side and displays it without embarrassment. I loved that.
I'm a fairly new RPGer. I was glad to see a shout-out to Traveller (the "most complete and most epic" sci-fi RPG), since MegaTraveller has been my introduction to the RPG world. I finished Of Dice and Men with a better understanding of role-playing games overall, as well as a deeper appreciation and respect for the work of our GM (game master).
I received a copy of this book from the publisher via Edelweiss in exchange for an honest review. I did not receive any other compensation for this review.