C++ Games Programming

by Al Stevens

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A guide to the theory behind game design which shows games programmers how to use the powerful tools available in the C++ programming language to build games for MS DOS computers. The accompanying CD-ROM includes Theatrix, a C++ class library for creating games as well as modelling software, sound files and rendering software. The book focuses on basic games techniques, such as high-speed graphics and 3D modelling, and shows programmers how to create games and games toolkits.
  • ISBN10 155851449X
  • ISBN13 9781558514492
  • Publish Date 30 July 1995
  • Publish Status Out of Print
  • Out of Print 15 October 1999
  • Publish Country US
  • Publisher John Wiley & Sons Inc
  • Imprint Hungry Minds Inc,U.S.
  • Pages 400
  • Language English