Game Character Design Complete Using 3DS Max and Photoshop CS2

by David Franson

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Book cover for Game Character Design Complete Using 3DS Max and Photoshop CS2

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"Game Character Design Complete Using 3ds max & Photoshop CS2" teaches everything involved in creating a video game character for popular game engines. The practical techniques explain how to sketch, create, texture, animate, and export a game character. Written for those interested in becoming a game character artist and those who want to expand their existing digital art skills, the book uses a step-by-step tutorial approach. It covers the powerful mesh creation technique of Box Modeling and UV mapping, and it provides a brief introduction to using Right Hemisphere's Deep UV[trademark], texturing with Photoshop CS, and creating bones and biped installation. There is also important coverage of animation, lip syncing, motion capture, and game engine preparation and export to several of the most popular game engines, including Quake[registered] 3, DOOM[registered] III, Unreal[registered] II, Half-Life[registered] 2, and the Xbox[registered] platform. This is the one book artists need to learn the latest skills and techniques for creating commercial-quality game characters with 3ds max.
Includes a companion CD-ROM with available demos, tutorial data and images, free 3D models, and hundreds of texture images.
  • ISBN10 1584504196
  • ISBN13 9781584504191
  • Publish Date 15 December 2005
  • Publish Status Cancelled
  • Out of Print 20 March 2006
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Charles River Media
  • Pages 600
  • Language English