Modern 3d Game Programming: Building and Applying a Complete Framework

by Scott Patterson

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Modern 3D Game Programming: Building and Applying a Complete Framework combines the powerful techniques of game development into one comprehensive, start-to-finish resource. It details 3D game programming, and teaches professional and practical methods for code construction and content organization. It teaches C++ techniques, object management techniques, and hardware programming issues in the context of 3D game object programming. Additionally, it concentrates on techniques for bringing characters to life by programming 3D character animation, defining behaviors, defining interactions, and simulating needs. The DirectX technologies detailed include Direct3D9, DirectMusic8, and DirectInput8. The software technologies discussed are up to date and well established, including the Boost library, STLPort library, Python scripting, and SWIG interface generation.
  • ISBN10 1584502908
  • ISBN13 9781584502906
  • Publish Date 15 November 2003
  • Publish Status Cancelled
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Charles River Media
  • Pages 700
  • Language English