This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
- ISBN10 1430202122
- ISBN13 9781430202127
- Publish Date December 2007 (first published 1 January 2007)
- Publish Status Active
- Publish Country US
- Imprint APress
- Edition New ed.
- Format eBook
- Pages 508
- Language English