This title explores the development of game art and analyzes the evolution of different game types and genres. It should provide something for every videogame enthusiast, whether designer, artist or player. Video and computer games, in spite of their short history, are increasingly becoming acknowledged as an art form in their own right. This companion to the graphic art of computer games fully explores the world of digital fantasy and is aimed at all computer games fanatics. With examples from leading exponents in fields from sports to simulation, it also provides practical ideas and guidelines for eager amateurs interested in everything from smooth animation basics to sharper 3D and the complex art of image manipulation and colour resolution. Special sections of the book open the lid on where game artists get their inspiration from and look in depth at topics such as game design, building 2D and 3D worlds, character design, animation, special effects and creating cinematic sequences. Whether profiling Lara Croft or Grand Prix, this book offers an A-Z of computer graphic art.
- ISBN10 0007165765
- ISBN13 9780007165766
- Publish Date 4 August 2003 (first published 1 July 2003)
- Publish Status Out of Print
- Out of Print 4 March 2005
- Publish Country GB
- Publisher HarperCollins Publishers
- Imprint Collins
- Format Hardcover
- Pages 192
- Language English
- URL http://harpercollins.co.uk