Game Testing All in One

by Charles M. Schulz, Robert Bryant, and Tim Langdell

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The subject of game testing has remained largely unpublished as the game industry has exploded over the past couple of years. "Game Testing All in One" focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision. It explores each of the major game genres and discusses key elements to consider when testing. This book also provides strategies to find job testing games, enabling the reader to walk away with a fundamental understanding of how the game industry works from the test perspective.
  • ISBN10 1592003737
  • ISBN13 9781592003730
  • Publish Date 23 March 2005
  • Publish Status Out of Print
  • Out of Print 11 June 2010
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Premier Press
  • Pages 416
  • Language English