Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
- ISBN13 9781849698153
- Publish Date 25 October 2013 (first published 1 January 2013)
- Publish Status Out of Print
- Out of Print 14 August 2021
- Publish Country GB
- Imprint Packt Publishing Limited
- Format eBook
- Pages 104
- Language English