Physics for Game Programmers (Books for Professionals by Professionals)

by Grant Palmer

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Book cover for Physics for Game Programmers

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

*Ideal for all budding games programmers, with example code in Java, C#, and C

*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET

*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

  • ISBN10 1281148296
  • ISBN13 9781281148292
  • Publish Date 1 January 2005
  • Publish Status Active
  • Out of Print 25 March 2015
  • Publish Country US
  • Imprint Apress
  • Format eBook
  • Pages 444
  • Language English