*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
- ISBN10 1281148296
- ISBN13 9781281148292
- Publish Date 1 January 2005
- Publish Status Active
- Out of Print 25 March 2015
- Publish Country US
- Imprint Apress
- Format eBook
- Pages 444
- Language English