Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

by Michael Salmond

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Book cover for Video Game Level Design

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Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill.

Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. Illustrated in-depth interviews and case studies show how these principles translate to real-world best practices for triple-A games through to low-budget indies.

Throughout the book you will be guided through the theory, concepts and processes of level design. Each chapter covers a different process in level design, by the end of the book you'll be able to devise, plan and build your own engaging and entertaining level designs based on guidance from industry level designers.
  • ISBN10 1350015733
  • ISBN13 9781350015739
  • Publish Date 15 July 2021 (first published 11 February 2021)
  • Publish Status Active
  • Publish Country GB
  • Publisher Bloomsbury Publishing PLC
  • Imprint Bloomsbury Academic