Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however, they'll soon discover that it's more than a just a game machine-it's a full-fledged home media hub with more power than most PCs. This friendly guide shows how to maximize both gaming and non-gaming features of this amazing machine.
Topics covered include hooking up Xbox 360, taking advantage of HDTV and Dolby capabilities, using built-in digital video recording and wireless functions, storing media files, playing music, and displaying photos
Shows how to have even more fun by taking an Xbox online for massively multiplayer gaming, instant messaging, and more
Discusses the social potential of the Xbox, which people can use to make new friends, join groups and teams, and even throw fantastic parties
Includes tips for securing the Xbox from online threats
- ISBN13 9780470037539
- Publish Date 24 April 2006 (first published 31 January 2006)
- Publish Status Out of Print
- Out of Print 7 May 2013
- Publish Country US
- Imprint For Dummies
- Edition 1st edition
- Format eBook
- Pages 332
- Language English
- URL http://wiley.com