Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign.It shows you how to: handle all the expressions of DMing - moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator; use published adventures and existing campaign worlds or create adventures and campaign worlds of your own; conjure up exciting combat encounters; handle the three types of encounters - challenge, roleplaying, and combat; and, create your own adventure - The Dungeon Adventure, The Wilderness Adventure, The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure as well as memorable master villains, with nine archetypes ranging from agent provocateur to zealot.To get you off to a fast start, "Dungeon Master For Dummies" includes: a sample dungeon for practice; ten ready-to-use encounters and ten challenging traps; a list of simple adventure premises; and, mapping tips, including common scales, symbols, and conventions, complete with tables.
Authors Bill Slavicsek and Richard Baker wrote the hugely popular "Dungeons and Dragons For Dummies". Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller "Condemnation".They give you the scoop on: using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more; knowing player styles (role players and power games) and common subgroups - hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher; recognizing your style - action movie director, storyteller, worldbuilder, puzzlemaker, or connector; also using miniatures, maps, and other game aids as well as 21st century technology, such as a Web site or blog, to enhance your game. The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure - except your players. What are you waiting for?
There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, words to be wiped out, treasures to be discovered, and worlds to be conquered.
- ISBN10 6610551677
- ISBN13 9786610551675
- Publish Date 28 July 2006 (first published 1 January 2006)
- Publish Status Active
- Out of Print 21 August 2012
- Publish Country US
- Imprint John Wiley & Sons
- Format eBook
- Pages 409
- Language English