Book 3

Einstein Anderson uses his scientific knowledge to solve a variety of puzzles, including a snake that chases people and a machine that can stop hurricanes.

Pets in a Jar

by Seymour Simon

Published 28 April 1975
Suggestions for collecting and keeping as pets such small animals as snails, toads, worms, ants, butterflies, and starfish.

Sixth-grade sleuth Adam "Einstein" Anderson uses his scientific knowledge to solve a variety of puzzles, including a machine that makes things shrink and an encounter with people from a flying saucer.

Einstein Anderson uses his scientific knowledge to solve a variety of problems including getting rid of a bully and preserving a snow sculpture.

The science sleuth solves ten puzzles related to the solar system, the stars, the weather, and the elements.


The scientific child sleuth takes on ten puzzling cases.

The Paper Airplane Book

by Seymour Simon

Published 30 September 1976
How to build great paper airplanes and learn what makes them fly! What keeps a paper airplane in the air? How can you make a paper airplane go for a really long flight? How can you make a cool stunt plane that loops, turns, and dives at will?

Learn the answers to these questions and many more!

This book details not only how to design amazing paper airplanes, but also the principles of flight and how planes are able to fly. The Paper Airplane Book is full of experiments and suggestions that will allow readers to design their own airplanes while introducing them to the physics and science of flight.

“Lots of information about the principles of flight and the ‘hows’ and ‘whys’ of airplane design.”—Children’s Literature

“The principles of flight and airplane design are elucidated in this book of entertaining experiments with paper airplanes.”—Booklist