Meaningful Futures with Robots (Chapman & Hall/CRC Artificial Intelligence and Robotics)
Soon, robots will leave the factories and make their way into living rooms, supermarkets, and care facilities. They will cooperate with humans in everyday life, taking on more than just practical tasks. How should they communicate with us? Do they need eyes, a screen, or arms? Should they resemble humans? Or may they enrich social situations precisely because they act so differently from humans? Meaningful Futures with Robots: Designing a New Coexistence provides insight into the opportunities...
The Open Knowlege Society: A Computer Science and Information Systems Manifesto
Screen-obsessed: Parenting In The Digital Age
by Wonsun Shin and May O Lwin
Screen-obsessed: Parenting in the Digital Age is the first book solely focusing on parental supervision of children's media use. This book distills important information regarding how parents can effectively guide their offspring living in the multimedia environment. This book discusses an extensive range of theories, issues, and subjects of parental mediation. Readers will discover how parental mediation works, new and traditional theoretical facets, and how this knowledge can be applied in var...
Smart Cities/Smart Regions - Technische, Wirtschaftliche Und Gesellschaftliche Innovationen
The Language of Content Strategy
by Scott Abel and Rahel Anne Bailie
If you're a solo website designer or part of a small team itching to build interesting projects with Drupal, this hands-on book will give you the tools and techniques to get you going. Award-winning designer Dani Nordin guides you through site planning, teaches you how to create solid, user-centered design, and shows you tricks for using real, honest-to-goodness, developer Ninja Magick. With this book, site builders and designers familiar with HTML and CSS get a compilation of three short guides...
Human Development and Global Advancements Through Information Communication Technologies
Human Development and Global Advancements through Information Communication Technologies: New Initiatives investigates the role of ICT in advancing economic, social, and political development as well as the potential setbacks experienced as a result of introducing new initiatives. This publication offers strategies for continued societal growth through technology and provides historical perspectives on the processes, procedures, and behaviors that have been impacted as a result of ICT programs.
Advanced Information Systems Engineering (Lecture Notes in Computer Science, #1080)
This book presents the refereed proceedings of the 8th International Conference on Advanced Information Systems Engineering, CAiSE '96, held in Herakleion, Crete, Greece, in May 1996. The 30 revised full papers included in the book were selected from a total of some 100 submissions. The book is organised in sections on CASE environments, temporal and active database technologies, experience reports, interoperability in information systems, formal methods in system development, novel architecture...
Identity and Collaboration in World of Warcraft (Electracy and Transmedia Studies)
by Phillip Michael Alexander
User-Interface Screen Design About this Book Just because you're an ace developer, that doesnt mean you know enough about screen design. User-friendly means much more than cute icons around the border of a screen. User-friendly means making the system easier to use. And because the screen is the user interface to the system, a properly designed screen translates into true user friendliness. So whether you program for mainframes, minis, or micros, User-Interface Screen Design is your practical gu...
For junior/senior-level and graduate courses in Computer, Business, Engineering, and Information Technology Ethics in departments of business, philosophy, and humanities. Collection of 42 high-quality, well-researched case studies on information technology ethics and offers a practical balance for all levels of students-neither too technical for the novice in computer issues, nor overly simplistic for those majoring in computer related subjects.
The 7 revised full papers, 11 revised medium-length papers, 6 revised short, and 7 demo papers presented together with 10 poster/abstract papers describing late-breaking work were carefully reviewed and selected from numerous submissions. Provenance has been recognized to be important in a wide range of areas including databases, workflows, knowledge representation and reasoning, and digital libraries. Thus, many disciplines have proposed a wide range of provenance models, techniques, and infras...
Evolutionary Psychology and Information Systems Research (Integrated Series in Information Systems, #24)
This book is a compilation of chapters written by leading researchers from all over the world. Those researchers' common characteristic is that they have investigated issues at the intersection of the elds of information systems (IS) and evoluti- ary psychology (EP). The main goal of this book is to serve as a reference for IS research building on EP concepts and theories (in short, IS-EP research). The book is organized in three main parts: Part I focuses on EP concepts and theories that can be...
Published to tie in with a BBC2 series starting in September 1991, of which Jon Palfreman is the Executive Producer, this book explores the extraordinary rise of a new technology and the remarkable people behind it. It examines the past, present and future of computers - the machines that have dramatically changed the way in which people live, work, learn, make decisions and spend their leisure time. The first computers were massive and expensive machines that did little more than calculate and...
This text explores the likely impact of the computer in driving a fundamental transformation of our civilization more far-reaching than earlier information revolutions, such as writing and the rise of the early city-states and printing and the Renaissance. The book presents insights and makes predictions of possible future developments in mathematics, science, business, education, the arts and everyday life. While many of the specific predictions may prove to be wrong, the author's perspectives...
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Pers...
Handbook of Research on Methods and Techniques for Studying Virtual Communities
Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities. Chapters cover studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities. Additionally, the book supports executives and corporate leaders concerned with the manageme...
Virtual Community Participation and Motivation: Cross-Disciplinary Theories
This is an educational book about a real life story and contains some upsetting themes. It should be introduced in an environment where children can talk and learn in a supported way. For children with the cognitive age of 4+. Breck is a 14-year-old boy who loves computing and gaming. However, things go wrong when he makes a new friend online. Based on the tragic events around the grooming of Breck Bednar, ‘This is Breck’ is designed for lower age students and those with special needs, to in...