Archibald Finch
2 primary works • 3 total works
Book 1
Book 2
The Archibald Finch saga continues with another thrilling adventure! It’s been months since our hero returned from Lemurea, but nothing is back to normal. When Archibald realises he isn’t the only thing that crash-landed at the manor that night, he knows he’ll need to return to the dark world he only just left.
Archibald is a changed boy. He stands up to bullies and hangs out with the gargoyles that used to scare him. But for all his new toughness, he's also a lost boy who misses his friends in Lemurea. When strange footprints are discovered on the manor grounds, he realizes a piece of that world has followed him home...
Without golems, witches or magic, Archibald knows there's little to stop what's prowling the London suburbs, which means he'll have to return to Lemurea to seek Faerydae's help.
In a new adventure for Archibald, Hailee, Oliver, and Faerydae, two worlds collide—two worlds with more in common than any of the kids could’ve imagined. A hunt for clues, golems, and Marodors unearths some shocking answers and hard truths as Archibald and his companions embark on yet another daring journey that tests each of them in different ways.
Archibald is a changed boy. He stands up to bullies and hangs out with the gargoyles that used to scare him. But for all his new toughness, he's also a lost boy who misses his friends in Lemurea. When strange footprints are discovered on the manor grounds, he realizes a piece of that world has followed him home...
Without golems, witches or magic, Archibald knows there's little to stop what's prowling the London suburbs, which means he'll have to return to Lemurea to seek Faerydae's help.
In a new adventure for Archibald, Hailee, Oliver, and Faerydae, two worlds collide—two worlds with more in common than any of the kids could’ve imagined. A hunt for clues, golems, and Marodors unearths some shocking answers and hard truths as Archibald and his companions embark on yet another daring journey that tests each of them in different ways.
History, magic, and adventure collide in this riveting middle-grade fantasy novel about an unusual boy who unlocks an ancient relic—and, with it, a forgotten world. Befriended by a band of young witches, Archibald Finch must quickly adapt to survive in Lemurea, where a battle born in the Middle Ages is still unfolding . . .
Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . .
One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.
Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . .
One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.