This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
- ISBN10 0201178842
- ISBN13 9780201178845
- Publish Date 24 February 2003 (first published 1 January 1989)
- Publish Status Out of Print
- Out of Print 11 September 2004
- Publish Country US
- Publisher Pearson Education Limited
- Imprint Addison Wesley
- Edition 2nd edition
- Pages 400
- Language English